The experience
Download Le Récit des Multitudes, create a username, and accept notifications and geolocation. The adventure begins.
Wherever you are—at home, in a café, or elsewhere—you browse the first few cards, readable in a scroll or two, which promise a revelation by borrowing, for example, from the tropes of spy novels. The first quest soon invites you to head to one of the locations marked on an OpenStreetMap. You set off immediately, walking with the wind in your face in the indicated direction. You haven't even reached your destination when, suddenly, by the bus stop, your pocket vibrates. The first notification: "We just crossed paths. I invite you to change your route." Want to know why?
The locations
The first Récit des Multitudes will launch in June 2021 on the streets of Cognac during the Coup de Chauffe 27.0 festival. Designed as a resource, the application can be adapted to any location and timeframe: in a theater for a season, in a museum, a library, or any public facility or space looking for a 2.0 artistic and playful experience.
Each location has its own author to create new content. The production of a new RdM can be tailored to any configuration: a residency to produce an in situ text, a long-term creation over a season, or a one-off commission for an event.
* No data is stored on a server or used outside of the application.
The creators
Alongside Stéphane Jouan, director of L’Avant-Scène Cognac, Eli Commins, the author of the first Récit, has been following the project since its exploratory phase. A playwright and former head of digital policy at the DGCA within the Ministry of Culture, he is now the director of Le Lieu Unique in Nantes elicommins.com. The application was developed by Jean-Noël Heyraud linkedin/jnheyraud and the interface design was entrusted to art director Emmanuel Debien emmanueldebien.info Also contributing to the research were Anne le Gall (TMNlab) and Jérôme Guillet (work in public spaces)
Partners
Ministry of Culture – DRAC Nouvelle-Aquitaine
Nouvelle-Aquitaine Region
Gabriela Munguía is a Mexican artist, researcher, and educator whose work sits at the intersection of electronic art, bioart, ecology, and experimental technologies. She creates sound, light, robotic, and interactive installations that explore the relationships between living beings, natural phenomena, and technical systems. She is particularly interested in invisible life forms, interspecies exchange, and ways of making the forces that traverse territories perceptible.