This game by Stella Jacob takes the form of a job interview for a day trader position. On the agenda: market volatility, amoral decision-making, support for polluting industries, and the militarization of technological innovation. The game explores the ambiguity between physical resistance and resistance as a form of activism. The interview becomes a test of "resistance to violence," where the player's ambition to succeed clashes with the gradual acceptance of a system in which technology itself fuels violence. And remember: "To play the game is to let it exist."
This game by Stella Jacob takes the form of a job interview for a day trader position. On the agenda: market volatility, amoral decisions, support for polluting industries, and the militarization of technological innovation. The game explores the ambiguity between physical resistance and resistance as a militant act. The interview becomes a test of “resistance to violence,” where the player’s ambition to succeed collides with the gradual acceptance of a system in which technology itself fuels violence. And remember: “To play the game is to let it exist.”
Stella Jacob is a multimedia artist and game designer based in Paris. Her work explores community dynamics and the porous boundaries between online and offline worlds, questioning the fragile architecture of our relationships. A graduate of Gobelins and former collaborator at Diversion, her practice spans video games, film, and interactive installations, at the intersection of digital art and gaming culture. She teaches game design at ENSAD and lectures on technology ethics and digital culture (Sciences Po, La Sorbonne, La Villette, etc.). She is a member of the Distraction collective and co-founder of the Medulla studio.
Stella Jacob is a multimedia artist and game designer based in Paris. Her work explores community dynamics and the porous boundaries between online and offline worlds, questioning the fragile architecture of our relationships. A graduate of Gobelins and former collaborator at Diversion, her practice spans video games, film, and interactive installations, at the intersection of digital art and gaming cultures. She teaches video game design at ENSAD and gives lectures on technology ethics and digital cultures (Sciences Po, La Sorbonne, La Villette, etc.). She is a member of the Distraction collective and co-founder of the Medulla studio.